All the balls
The 24 balls of Ball Masters, by class.
- Saber: Swings a spinning sword. Every hit or parry adds 1 damage.
- Basher: Rolls towards the enemy and rams it. Every ram adds 1 damage.
- Lancer: Swings a long lance. Every hit or parry lengthens it; at full length, it adds 1 damage instead.
- Stinger: Spins a dagger very fast. Every hit or parry spins it faster; at top speed, it adds 1 damage instead.
- Buzzsaw: A ring of saw teeth bites the enemy it brushes. Every wall bounce lets it bite again sooner.
- Leech: Clings to the enemy for 2 s, drains it and heals half of what it takes. Every latch drains harder.
- Berserker: Swings an axe. The lower its health, the faster and harder it hits, up to ×2. Every hit or parry adds 1 damage.
- Maul: Swings a slow, heavy hammer that stuns for 0.6 s. Every blow adds 2 damage, every parry 1.
- Pebble: Fires at the enemy every 1.5 s. Every shot that lands adds 1 damage.
- Archer: Looses a volley of arrows every 2.3 s. Every arrow that lands adds 1 arrow (6 max).
- Whirl: Throws stars that ricochet off the walls. Every 2 bounces add 1 ricochet (6 max); every 3 stars that land add 1 damage.
- Volt: Zaps a close enemy and freezes it for 0.3 s. Every zap reaches further; at full range, it adds 1 damage instead.
- Rogue: Throws knives, faster as its own health goes down. Every 3 knives that land add 1 damage.
- Swarm: Every wall bounce releases a drone that hunts the enemy (4 max). Each drone that lands adds a poison charge; poison hurts every second.
- Prism: Charges for 3 s, then fires a ray that follows the enemy for 1.5 s. Every ray burns harder than the last.
- Gambler: Every shot throws a die: damage is the base times the result. A six fires a big shot that blasts the enemy away and adds 1 to the base.
- Thorn: Plants a spike on every wall bounce (10 max). Every 4 bounces, spikes gain 1 damage.
- Painter: Leaves a trail of paint for 5 s that hurts the enemy 4 times a second. Every 6 bounces add 1 damage.
- Weaver: Every bounce stretches a thread back to the previous one; crossing it hurts. Bounces add threads and damage.
- Bomber: Drops a bomb on every bounce. It blows up when the enemy touches it, or after 3 s; every blast that lands makes the next ones bigger and stronger.
- Domain: Every 2 wall bounces, lays a zone that hurts 4 times a second (3 max). Zones keep growing; every 6 bounces add 1 damage.
- Frost: Leaves a trail of ice that slows the enemy by 40 %. Ramming a slowed enemy shatters the ice: big damage, and the slow lasts longer.
- Snare: Lays a trap every 4 s (3 max). A caught enemy is rooted and takes double damage: ram it. Every catch roots longer and hurts more.
- Singularity: Pulls the enemy and its shots in, harder and harder. An enemy that comes close is crushed; every crush adds 1 damage.